Popular Axe Throwing Games

Axe Throwing Games

Axe throwing has grown to become a popular sport. From being a game exclusively for lumberjacks, it has now evolved into a game for every American. Not only that, but it has also expanded in popularity to Canada and even London. Throwing axes allow people to have fun and compete with each other for a hefty prize money. There are many types of axe throwing games and currently two leagues—WATL and IATF—holding competitions.

Aside from traditional play, different axe throwing games have been developed to make the sport more competitive and enjoyable. In this article, we shall take a look at the different axe throwing games that have made the game more exciting.

Duals

In duals, both competitors throw their standard axe at the same time from the 12-ft line at the same target. Teams do a countdown to synchronize their throws at the same time. If the axe of one of the players hits the target before their teammates lets go of their axe, it is an illegal throw and the team will receive no point.

One player cannot stand at the 12-ft line while another at the 15-ft line as this can be risky during the throw. Players should stand side by side at the same side. If they are stepping towards the target during the throw, their motion must be in general unison.

Axes that stick in the target will have corresponding points depending on where they land. For example, if one axe lands in the 4 and the other in the 6, their combined points will be 10 for that throw. Killshots or Clutch can still be called on the 5th and 10th throw of a match.

Teams decide if one ot both players will throw for the Killshot. If only one will throw, the team should identify which player will do it and confirm with the judge. Points will be awarded for killshots that lands.

Sudden Death:

In case of a tie after the 10th throw, the game enters sudden death. Only killshots will be allowed during sudden death. Teams will remain in their respective targets for sudden death throws. If there is a need for additional throws, teammates must switch Killshots on the same target.

If all players miss the Killshots during sudden death, a measuring tape or accurate measuring device will be used to measure the distance from the nearest valid scoring area of each axe head to the closest edge of the Killshot area. Then the axe with the shortest distance on either team gets the point and the win for the team who threw it.

Cricket

In cricket, the number of players allowed is from 2 to 16. It has 3 variants namely easy, medium, and advanced. This can often be a fun family axe throwing game. In cricket, each team must hit all predetermined numbers on the board 3 times, marking them once whenever a number is hit.

When the number has been hit 3 times, that number is “closed out” and considered “dead.” It will do nothing for all the teams that hits it for the rest of the game.

Easy Cricket 

  • Only numbers 1-4 need to be closed out
  • Bullseyes has 2 marks on the board on any number the thrower chooses
  • Blue dots put 3 marks on the board on any number of the thrower’s choosing
  • Winner is the first team to close out all numbers

Medium Cricket

  • Only numbers 1-4 need to be closed out
  • Bullseyes has 2 marks on the board on any number the thrower chooses for 6 points
  • Blue dots put 3 marks on the board on any number of the thrower’s choosing for 10 points
  • The team who closes out a number is awarded points equivalent to each hit. For example, if the team was able to close 3, they get 3 points for each 3 (9 points)
  • When the team closes out the same number, the number is “dead.” Nothing will happen if teams hit a dead number.
  • The first team who closes out all numbers and have a higher score wins the game.

Advanced Cricket

  • Number 1-6 need to be closed out
  • Blue dots put 3 marks on the board on any number of the thrower’s choosing for 10 points
  • When the team closes out the same number, the number is “dead.” Nothing will happen if teams hit a dead number.
  • The first team who closes out all numbers and have a higher score wins the game.

Even if one team closes out all the numbers but they have fewer points, the game continues until a team is able to meet the criteria for a win. Additional points can be scored on numbers opponents has yet to close out. Also, they can score on bullseyes and blue dots.

If one team has a number closed out and other teams has hit it twice, you will have to decide whether to favor offense or defense. You should deal with the scores simultaneously instead of awarding points or close out to the thrower who threw first.

Cornhole

Cornhole is played by 2-4 players. The goal of the game is to score exactly 21. This game is unique because of its scoring system. After one player from each team throws, the lower score is deducted from the higher score. The difference is awarded to the team with the higher scoring throw.

Player A scores 6, Player B scores 1. Player B gets 5 points

Matchups in Cornhole matters. Players with the same skill level will score similar points making the game progress slower and less competitive. The player who throws first is also important since there are point deductions. Usually, the first player or team who scored most recently throws first. It is recommended to switch who throws first each turn.

Around the World

In Around the World, the aim is for each team to hit every number on the board from lowest to highest in order and then in reverse. In other words, the hitting order is 1,2,3,4,B,4,3,2,1,K. The first team to complete the loop is the winner.

Humans vs Zombies 

Just like in Cornhole, scoring in Humans vs Zombies is based on the difference in scores among throwers. The goal is to score +15 and -15 for humans and zombies, respectively. Humans always generate points in the positive direction while zombies in the negative direction. (Humans hit 3 and Zombies hit 6, the difference is 3 so zombies have a score of -3).

Horse

Players from opposing teams compete head to head. Each number on the board will have corresponding letters. The first team to spell out HORSE loses out. In case of a tie, there will be 1 additional throw. If the score remains tied after overtime, no letters are awarded and the next 2 throwers step up.

Variants:

Closer to Horse

Second thrower needs to match the point value of the first thrower instead of beat it. If the second thrower fails to match the point value of the first thrower, they get a letter. If the second player is able to match, no letter is awarded. The players now switch with the second thrower now throwing first.

Closest to horse

First thrower calls out the point value they like to hit. If they hit the number they called, the opponent must stick the same throw or else they will get a latter. If the opponent sticks the throw, no letter will be awarded. The first thrower then switches teams.

Landmines

In landmines, teams start at 0 and play to 50. The landmine numbers are set along the way at 10,20,30,40. You can change the numbers but make sure that you have the same final digit (15,25,35,45).

When a player’s throw hits a landmine, the thrower’s team is sent back 10 points from their starting number. For example, if the thrower started at 23 and hits a landmine, their next starting point is 13. Landmines are common to both teams. Once hit, the landmine is safe to hit for the rest of the game. Just like in real life, landmines blow up only once.

Baseball

Each inning is composed of one team “batting” and the other “fielding” and vice versa. Players cycle through their rotation so that pitchers and batters throw against each other until the batter is out or gets on base.

Pitcher throw first always aiming for a bullseye. Batter throws second and will try to beat the score of the pitcher. Three possible scenarios can happen:

  • Pitcher gets a high score– Batter is out. Both pitcher and batter rotate out and it’s the turn of next 2 throwers.
  • Batter has high score – batter advances the number of bases which is the difference between the scores. This advances any other runners already on base the same number of bases. The turn ends and the next two throwers step up.
  • Batter and pitcher is tied – This is counted as a strike and both players throw again. If this happens three times in a row, the batter is out and the next two throwers step up.  

So which Axe Throwing Games are your favourite? Get in touch with your thoughts!


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